Tony Kivistik

Technical Principal/Director Mott MacDonald

Edinburgh based Tony has 18 years professional project experience and is both a Chartered Engineer and Chartered Transport Planner.  Having worked during his career with many multi-disciplinary design teams and project stakeholders, he has an acute awareness of the need to pragmatically consider various aspirations when developing designs.  

As a Digital Delivery Leader at Mott MacDonald, Tony champions the increased use of many digital tools.  He advocates a challenge-led rather than technology-led approach to problem solving, not using technology for technology’s sake but only where it delivers value to clients and society by providing better solutions.    

Outside of work, Tony enjoys spending time with family and friends, playing golf and volunteering as a CIHT Scotland committee member.

My Speaker Sessions

Thursday, December 02

16. Active travel and road design using parametric visualisation
Cedric Kwok Tony Kivistik

During the optioneering stage of a project, design is often rapidly evolving and critical decisions have to be made using limited information such as; precedent site photos, hand sketches and simple cross sections. Some decisions, whilst technically validated, could be sub-optimal from an end user’s perspective.  This is particularly common when designing active travel measures in an urban environment, where the site is highly constrained and the ‘look and feel’ of the design is as important as the technical functionalities.  Visual impact is also one of the indicators used in Transport Scotland’s latest Cycling by Design guidance when assessing different active travel measures and arrangements.

Mott MacDonald has recently developed a parametric visualisation tool, IDEA for Streets, that aims to fill this gap by enabling visualisations to be quickly generated using a suite of street design parameters.  This allows key design principles such as; road space allocation, street furniture placement, surface finishes and the relationship between spatial design and movement activities to be visually brainstormed and reviewed live during a meeting.

In this presentation, we will focus on some of the typical challenges faced during the design process, and how parametric visualisations created using a game engine can help inform key design decision making on projects and future digital twin compatibility.


Thursday , December 02, 15:00 - 15:30
Jose Almendros Cedric Kwok

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